![]() Never let the 2s build up, and do your best to turn them into 4s and 8s by moving only upward. There are issues you'll encounter late in the game that have to approached on a case-by-case basis, but they can be boiled down to a few simple rules. In this scenario, a three-row block can be solved by making the otherwise ill-advised decision to pull downward, but quickly creating an opportunity to put the two highest tiles back in the corner. Yet, get far enough and everything seems to fall apart before your eyes, possibly with an elusive 1024 tile onboard that makes you kick yourself and start again. Not only does that let you progress far into the game very early on - a 512 tile can be unlocked in under a minute if you move fast enough - but it instills in you, like the infamous Flappy Bird, a notion that this game can't be that hard. For one, it's actually difficult to lose for the first few minutes of play unless you have absolutely zero strategy. ![]() It's that antithetical challenge curve of 2048 that keeps you coming back. In fact, I've gone one game in Threes earning as much as 10,000 points to my next where I earn in the low triple-digits, moving too quickly and mindlessly to realize I'd made fatal mistakes so early on. 2048 is difficult - and you don't realize that until you first progress far into the game whereas Threes will aggressively remind you that you must keep the board from clutter. But where 2048 differs substantially from Threes, an admittedly far more difficult game with a steeper learning curve, is in its addictive conceit.
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